发明名称 HEALTH EDUCATION DEVICE, HEALTH EDUCATION METHOD, HEALTH EDUCATION PROGRAM, AND HEALTH EDUCATION SYSTEM
摘要 <p><P>PROBLEM TO BE SOLVED: To exactly perform education for having "medical/clinical uncertainty" understood under high entertainment characteristics by utilizing educational entertainment of a game system. <P>SOLUTION: A slot machine game determines at least a preprandial blood sugar level and food and drinks as conditions for inquiry and respectively displays the same in a blood sugar level display region 13 and a food and drink display region 14. As the amount of insulin to be dosed is inputted and assigned through an amount-of-insulin display region 15 as the answer to the conditions for inquiry, the slot machine game calculates the postprandial blood sugar level, displays the combination of the character patterns meeting the calculated postprandial blood sugar level in a character pattern display region 16 and calculates the score meeting the combination of the character patterns as a game result. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005049671(A) 申请公布日期 2005.02.24
申请号 JP20030282401 申请日期 2003.07.30
申请人 AOKI NORIAKI;OTA SACHIKO;OISHI MARIKO;CENTER FOR HEALTH SERVICE OUTCOMES RESEARCH & DEVELOPMENT-JAPAN 发明人 AOKI NORIAKI;OTA SACHIKO
分类号 A63F13/00;G09B5/02;(IPC1-7):G09B5/02 主分类号 A63F13/00
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