摘要 |
PROBLEM TO BE SOLVED: To realize a pachinko machine capable of interesting a player in the game by improving the degree of a profit imparted to the player after the end of a big hit so as to be related to the skill or degree of skillfulness of the player. SOLUTION: When the right gate passing number R is '2' or more, and the left gate passing number L is '2' or more (S156: Yes), it is set to entirely perform all variations of a special pattern in the following game with time shortening up to the next big hit (S158). When R is '2' or more, and L is '1' (S160: Yes), the application frequency of time shortening J is set to '150' (S162). When R is '1', and L is '1' (S164: Yes), the application frequency of time shortening J is set to '100' (S166). When R is '1' (S168: Yes), or when L is '1' (S172: Yes), the application frequency of time shortening J is set to '50' (S170, S174).
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