发明名称 GAME MACHINE AND INSTRUCTION DATA STORING CARRIER
摘要 PROBLEM TO BE SOLVED: To enhance the expectation feeling of a game player in a stage before displaying a ready-for-winning state and to improve amusement by predicting that a state becomes the ready-for-winning one by means of a variable display operation in a variable display device and a light emitting operation by means of light emitting parts in the case of displaying the ready-for-winning state. SOLUTION: When a hit ball wins a prize at a start port 10, the respective rotary drums 4a to 4c of a variable display device 3 start variable displaying. When a display result at the time of stop afterward is the specified display state, the opening/closing board 14 of a variable prize winning ball device 12 is opened. In this case, when the ready-for-winning state is previously reported, flickering display is executed in the device 3 and also the left rotary drum 4a is stopped first in the rotation state of the whole drums 4a to 4c. Before the stop, the left rotary drum 4a is excessively changed in appearance for the portion of two patterns. Then the ready-for-winning state where the two same patterns are aligned on an oblique diagonal line in a state where the right rotary drum 4c is stopped is generated. Thus, the ready-for-winning state is previously recognized.
申请公布号 JP2001046670(A) 申请公布日期 2001.02.20
申请号 JP20000222949 申请日期 2000.07.24
申请人 SANKYO KK 发明人 UGAWA SHOHACHI
分类号 A63F7/02 主分类号 A63F7/02
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