发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To prevent the display of mistakenly determined information for a long period of time. <P>SOLUTION: After the jackpot is won in the special pattern game on a special pattern display device and when a jackpot start command is received with a performance control board, it is judged whether the type of the defined decoration pattern in the variable display of the decoration figures which is executed with an image display device 5 matches the type of the result of the variable display as indicated by the data stored in a previously defined special pattern memory part. With the judgment that both the types do not match each other, an unmatching information data is stored into a decoration pattern memory part for the jackpot display. Under the jackpot game status, an ongoing round image containing a decoration pattern showing '?' is displayed on the image display device 5. When the reservation memory count is decided to be '0' with the variable display going on during the suspension of the power supply, a deconstration display command is transmitted after the passage of the variable display time of the special pattern, so that a decoration pattern for initial display is displayed on the image display device 5. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p>
申请公布号 JP2006223682(A) 申请公布日期 2006.08.31
申请号 JP20050043150 申请日期 2005.02.18
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;ANDO MASATO
分类号 A63F7/02 主分类号 A63F7/02
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