摘要 |
An interactive video game with physical feedback is described. A plurality of icons are provided on a display. Each icon represents one of a plurality of players. A plurality of positioning devices, one for each player, are provided in front of the display. Each player stands on the positioning device, and the positioning device reacts to shifts in weight of the player and tilts in the direction in which the player shifts. Movement of the positioning device causes the display icon corresponding to the positioning device to move accordingly. Each player attempts to cause collisions with the icons of other players and avoid the icons of players attempting to cause collisions. In one embodiment, each player begins with a predetermined number of points. A player on the receiving end of a collision loses points, A player causing a collision does not lose points. At the end of a predetermined time period, the player with the most points is the winner. In addition to the display icons representing each player, the display includes planets, galaxies, and meteor showers. Colliding with any of these objects results in loss of points. The meteor shower occurs at random one or more times during active game play. When there is a collision involving a display icon, a feedback mechanism causes the positioning means to shake. This tactile feedback adds realism to the playing of the game. |