发明名称 METHOD AND SYSTEM FOR CONTROLLING GAME USING IN MULTI-PLAYER ONLINE GAME
摘要 A method and a system for controlling a multi-player online game with a distribution server are provided to reduce a load of a game server by classifying a message generated according to an event among players, selecting targets for receiving the message selectively according to a message type, and transmitting the message to the selected targets. A game server(102) receives an event message related to a game from user clients(108) and processes the event message according to a predetermined game logic. A database server(104) receives state change information including a state change of a player character from the game server and stores the received information to a database. Each real-time message processing server(106) receives a real-time message among the event messages related to the game from the user clients, determines other user clients for receiving the real-time message, and transmits the real-time message to the determined other user clients. The real-time message processing server includes a player object generated for the connected user client and transceiving the real-time message with the connected user client, a transmission target determiner, and an online player character information manager managing location information of the player character.
申请公布号 KR20080025230(A) 申请公布日期 2008.03.20
申请号 KR20060089753 申请日期 2006.09.15
申请人 NHN CORPORATION 发明人 KIM, SEONG HUN;KIM, HYO JOON
分类号 G06Q30/00;G06Q10/00 主分类号 G06Q30/00
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