发明名称 Verfahren zur Steuerung einer virtuellen Kamera in einem dreidimensionalen Videospiel
摘要 A central position of each character participating in a battle is obtained as a fixation point, and multiple temporary points are set on a hemisphere around the fixation point. Each temporary viewpoint position is set on a straight line connecting the fixation point to each temporary point. Each temporary viewpoint position is a position from which all characters can be projected on a virtual screen when perspective transformation is executed at a predetermined visual angle and a distance to the fixation point is shortest. Points are given to each temporary viewpoint position based on the result of a distance evaluation, an angle evaluation, an overlap evaluation, and a height difference evaluation. The top scoring temporary viewpoint positions are selected as positions where the viewpoint of a virtual camera should be moved. <IMAGE>
申请公布号 DE602004003979(T2) 申请公布日期 2007.08.30
申请号 DE20046003979T 申请日期 2004.02.05
申请人 KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO. LTD.) 发明人 KOBAYASHI, KAZUMI
分类号 A63F13/00;A63F13/10 主分类号 A63F13/00
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