发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To apply a impact to the contents of a game by intensifying link between a ready-to-win position and an attack to a target in a sheeting game. SOLUTION: Before reaching the ready-to-win position, the display of a UFO 8 and a laser beam shooting device 9 is forbidden and a special pattern is displayed larger to indicate missing the mark. On the other hand, upon the reaching of the ready-to-win position, whether the UFO 8 as target pattern is destroyed by the laser beam shooting device 9 as attacking means is determined at random based on a criterion probability. When a random number determined shows winning, a ready-to-win display is displayed smaller and the target pattern is destroyed and a three-digit special pattern '777' is displayed on smaller variable display parts 5-7 to enter a special game. If the random number shows missing the mark, a display control is performed so as not to destroy the target pattern.
申请公布号 JPH10192501(A) 申请公布日期 1998.07.28
申请号 JP19960359295 申请日期 1996.12.27
申请人 TAIYO ELEC CO LTD 发明人 SATO SHOJI
分类号 A63F7/02 主分类号 A63F7/02
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