发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of favorably improving an attention degree to a game.SOLUTION: A pachinko machine 10 acquires reservation information for special symbols on the basis of entry of a game ball in an upper actuation hole or a lower actuation hole, and executes win/loss determination on the basis of the reservation information. When it turns out a jackpot result in the win/loss determination, the game state is transferred to an opening/closing execution mode. Further, when a game ball enters a through-gate, the game machine acquires reservation information for normal symbols and executes win/loss determination on the basis of the reservation information. When it turns out an opening result in the win/loss determination, the game is transferred to a support state where an electric generator provided at the lower actuation hole becomes an open state. Information related to the win/loss determination in the normal symbol side is notified to a symbol display device, where execution modes of the notification processing are different according to game states.SELECTED DRAWING: Figure 1
申请公布号 JP2016123461(A) 申请公布日期 2016.07.11
申请号 JP20140264122 申请日期 2014.12.26
申请人 SANYO PRODUCT CO LTD 发明人 KURATA TAKESHI
分类号 A63F7/02 主分类号 A63F7/02
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