摘要 |
PROBLEM TO BE SOLVED: To attract interest of a player, and arouse his fun by increasing probability of generation of a game condition advantageous to the player. SOLUTION: A fluctuation pattern of missing generated at a reach (li-zhi) mode probability of about 1/3 is displayed in the case of missing and when a holding count value is 0 (S15: YES), a fluctuation pattern of missing generated at a reach mode probability of about 1/5 is displayed in the case of missing and when the holding count value is 1 (S19: YES), a fluctuation pattern of missing generated at a reach mode probability of about 1/15 is displayed in the case of missing and when the holding count value is 2 or 3 (S23: YES), and a fluctuation pattern of missing generated at a reach mode probability of about 1/50 is displayed (S17, S18) in the case of missing and when the holding count value is 4 (S23: NO). |