发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To attract the interest of a game player toward a pattern of display more continuously to enhance his desire by a method wherein the number of random number values corresponding to each winning pattern is changed so that the frequency of generation of each winning pattern changes according to the winning patterns. SOLUTION: Patterns 40a-40c are provided on a display screen of a first pattern display device 40 disposed in the middle of a game area of a game board 14 to display any one of thirteen patterns formed from numerals 0-9 and characters 'middle', 'origin', and 'big'. In this case, a random number generating means is provided to generate winning pattern judging random number which is variable within a predetermined range. And when a ball enters a winning hole and the device 40 begins to vary patterns, random number is selected from the random number generating means to determine a fixed pattern, and a winning pattern corresponding to the selected random number is determined according to a corresponding table representing the relationship between random number and each winning pattern, which pattern is set in the fixed pattern.
申请公布号 JP2000176106(A) 申请公布日期 2000.06.27
申请号 JP19990147776 申请日期 1999.05.27
申请人 SANSEI 发明人 KASHIWAGI ATSUSHI
分类号 A63F7/02 主分类号 A63F7/02
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