发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of giving prize hitting thrill and excitation to a game player at a stage before a reach (ready-for-winning) state appears. SOLUTION: A prize hitting frequency display portion 40 displays the frequency of prize hittings which appear from starting today's service to a current situation. A pattern matching game executing means 110 executes a pattern matching game on a variable display portion 30 on the basis of the establishment of prescribed starting conditions including the prize hitting of a ball in a starting prize port 60. In the executing process of the pattern matching game, a reach condition appears that a prize hitting condition appears if one more prescribed pattern is aligned and, when the reach state consists of numbering patterns having the same value as a value displayed on the prize hitting frequency display portion 40, the pattern matching game executing means 110 forcibly transits the current reach state to the prize hitting condition.
申请公布号 JP2000254292(A) 申请公布日期 2000.09.19
申请号 JP19990063017 申请日期 1999.03.10
申请人 ACE DENKEN:KK 发明人 TAKEMOTO TAKATOSHI
分类号 A63F7/02 主分类号 A63F7/02
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