发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine causing a player to continue a game for a long time by making it difficult to estimate timing of turning out an advantageous state to the player.SOLUTION: A time-shortening state is an advantageous state to a player. During a probability variable/non-time-shortening state (a state A), even when it is determined as a jackpot, a rate that a time-shortening state is produced thereafter, is low. However, when the jackpot is determined during a non-probability-variable/non-time-shortening state (a state B), the time-shortening state is reliably produced after termination of the jackpot game. When it is continuously determined as a failure 100 times, the game state is transferred to the state B. Further, when the jackpot is determined during the probability variable/non-time-shortening state (a state A) and the number of times counted by the limiter counting means reaches a third predetermined number of times, after termination of the jackpot game, a non-probability-variable/time-shortening state (a state D) is sometimes produced.SELECTED DRAWING: Figure 17
申请公布号 JP2016128003(A) 申请公布日期 2016.07.14
申请号 JP20160039495 申请日期 2016.03.02
申请人 TOYOMARU INDUSTRY CO LTD 发明人 HIDAKA TSUNEHIRO
分类号 A63F7/02 主分类号 A63F7/02
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