摘要 |
PROBLEM TO BE SOLVED: To extremely simply and speedily decide a victory order by allowing a computer to realize a Swiss system used as a method for deciding orders based on the result of selecting two persons from among at least three participants and making the two play. SOLUTION: This system calculates a first total value (S2) obtained by totaling the winning number of each participant and that of a playing opposite side, a second total value (S3) obtained by totaling the winning number of an opposed side each participant wins, a third total value (S4) obtained by totaling the first total values of the opposed side, a fourth total value (S5) obtained by totaling the first total values of the opposed side each participant wins, a fifth total value (S6) obtained by totaling the third total values of the opposed side and a sixth total value (S7) obtained by totaling the third total values of the opposed side each participant wins, and stores these in a storing means. These data are called and successively compared from high-order one, rearranges an order depending on the result (S11) and displays the result on a display. |