发明名称 SHOOTING GAME MACHINE
摘要 PURPOSE: To direct a refreshing feeling to easily lock up and destroy a lot of enemies by judging whether an enemy plane object exists in the range of aiming or not, locking up and destroying the enemy plane object when it exists in the range of aiming. CONSTITUTION: A video game machine is constituted with a TV game device 4 as a center and the TV game device 4 is constituted with a CPU circuit 7 as a center. When a program is started, first of all, the CPU circuit 7 detects the XYZ position of aiming with the operation of an aiming position on a monitor 3 due to a player while using a manipulator 2 and detects the XYZ position of the enemy plane object. Next, when the XYZ position of the enemy plane object exists in the range of aiming, the storage of enemy plane objects into an autolock RAM inside a number work memory 9 is started in the order from a least address. Continuously, when a firing button is turned on, the enemy plane object is started being destroyed in the order from the least stored address.
申请公布号 JPH08257241(A) 申请公布日期 1996.10.08
申请号 JP19950091522 申请日期 1995.03.24
申请人 TAITO CORP 发明人 NAKAMURA TATSUO;YAMASHITA TOMOHISA;TANAKA SHIN;KOMA YOZO
分类号 A63F13/04;A63F13/00;A63F13/10 主分类号 A63F13/04
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