发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of preventing the inconvenience that a player gets weary of seeing the state of display displayed on a variable display device to the utmost. SOLUTION: When a state that a player is ready to win a game occurs, a hero character 5d and a monster character 5e, and vitality graphs 5f and 5g indicating the vitality of each of the characters 5d and 5e in a bar graph are displayed, and a battle scene between the hero character 5d and the monster character 5e in which either one of them wins when eliminates the vitality of the other is displayed. In the case that the hero character 5d wins in the battle, the third special pattern 5c becomes '7', and a big hit occurs. In the case that the hero character 5d is defeated on the other hand, a numerical value except '7' is displayed on the third special pattern 5c. In addition, in the case that the vitality of both the characters 5d and 5e are eliminated at the same time, the third special pattern 5c becomes '7' with probability of 1/2.
申请公布号 JPH1199258(A) 申请公布日期 1999.04.13
申请号 JP19980217963 申请日期 1998.07.31
申请人 SANKYO KK 发明人 UGAWA SHOHACHI
分类号 A63F7/02 主分类号 A63F7/02
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