发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve taste of a game by devising a ready-to-win performance.SOLUTION: A game machine is configured to select a battle defeat performance for variation patterns L3-L7 and further, to select a battle win performance for variation patterns L3A-L7A. Normally, "an enemy character A" appears in the variation patterns L3, L3A, "an enemy character B" appears in the variation patterns L4, L4A, "an enemy character C" appears in the variation patterns L5, L5A, "an enemy character D" appears in the variation patterns L6, L6A, and "an enemy character E" appears in the variation patterns L7, L7A. At a time of a tenth jackpot successive winning, the game machine changes a performance pattern table and, "the enemy character E" fixedly appears in the variation patterns L3-L7 and L3A-L7A.SELECTED DRAWING: Figure 46
申请公布号 JP2016116678(A) 申请公布日期 2016.06.30
申请号 JP20140257961 申请日期 2014.12.19
申请人 KYORAKU SANGYO CO LTD 发明人 SHIMADA TAKEZO;KAKO TAKAYUKI;SASAKI SHINYA;NOGUCHI SATOSHI;KONNO TAKUYA
分类号 A63F7/02 主分类号 A63F7/02
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