摘要 |
A method for embodying three dimensional animation based on a motion capture is provided to manufacture an animation character by data acquired from three dimensional operation analyzing program, from which a three dimensional coordinate value can be acquired, by using a three dimensional modeling graphic program. A method for embodying three dimensional animation based on a motion capture comprises the following steps of: receiving motion capture data including rotation information, a structure, a maker position, and a frame from a motion capture object; receiving three dimensional model data including a skin mesh structure, a mesh structure, a skeletal structure, and a frame layer structure; and renewing the frame layer structure using the received motion capture data, renewing the skin mesh, and rendering the skin mesh. |