摘要 |
PROBLEM TO BE SOLVED: To realize a game machine which makes games not boring by determining whether a jackpot is won or not without depending soly on the type of still figures. SOLUTION: A main CPU indicates the display of a screen showing the entry into a challenge mode (S56) when directing a special figure display device to stop all of figures (S54). Subsequently, a timer T is started to measure the period of the challenge mode (S58) to count the number of game balls passing through an ordinary figure operation gate (S60 and S62). When the number N of passing game balls exceeds '3' after the challenge mode period elapses (S64: Yes, S66: Yes), the display of a jackpot is indicated (S68). |