摘要 |
PROBLEM TO BE SOLVED: To provide a game machine system with which excess increase in the amount consumed for playing by a player can be suppressed. SOLUTION: Information showing the used amount consumed for playing with a game machine 8 arranged in a game hall 1 by the player utilizing the game hall 1 is summed up and managed individually for each player by a summing-up and managing device 2. Information personally specifying the player is stored on the member's card or visitor's card owned by that player and when the member's card or visitor's card is inserted, based on the stored information on that card, the player to perform playing is specified on a display 10. Further, it is discriminated on the display 10 whether the used amount information managed about the specified player by the summing-up and managing device 2 becomes a limit amount or not. |