发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine increasing the interesting property of a game by adding a feature in the priority of occurrence of a profit state even if a maximum number of balls reserved has increased. SOLUTION: A first means (S24) acquiring a random number value and carrying out a lottery when a game ball enters a pattern start opening, a second means (S26 and S27) counting the frequency of 'Atari' (success) or the frequency of 'Hazure' (failure) in accordance with the result of the lottery and a third means (S30 to S36) starting an operation of success or failure on the basis of the frequency of success, and counting the frequency of success or the frequency of failure in accordance with the operation started.
申请公布号 JP2002336480(A) 申请公布日期 2002.11.26
申请号 JP20010150609 申请日期 2001.05.21
申请人 FUJI SHOJI:KK 发明人 SAKAMOTO MASAYA
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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