发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To deepen an impression to a player as compared to the case of display of a single pattern, and to enhance an expectation feeling of the player expecting a ready-to-win state, a big hit or the like. SOLUTION: This game machine such as a pachinko machine or a ball arrangement game machine has a first display part 8a displaying a pattern group comprising a first pattern Za and a second pattern Zb; a second display part 8b displaying only a composite pattern Zc wherein the first pattern Za and the second pattern Zb are composed; and a game control part 4 bringing the player 2 into an advantageous state under conditions that patterns Za, Zb, Zc displayed on the first display part 8a and the second display part 8b become a prescribed display state. Since only the composite pattern Zc is displayed on the second display part 8b, the probability of realization of the prescribed display state is largely enhanced with respect to the patterns (the first pattern Za, the second pattern Zb) displayed on the first display part 8a. Thereby, the impression to the player 2 can be enhanced as compared to the conventional case that only a single pattern is displayed, to enhance the expectation feeling of the player 2 as compared to before.
申请公布号 JP2002239135(A) 申请公布日期 2002.08.27
申请号 JP20010045510 申请日期 2001.02.21
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;HASE JUNJI;IINUMA SHIGEHISA
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址