摘要 |
Methods and apparatus for serverless storage of information are described herein. In one embodiment, the method includes performing operations in a first gaming machine of a plurality of gaming machines of a serverless gaming network, the performing including receiving an identifier associated with a set of non-monetary player information. In the embodiment, the method also includes determining that the set is not stored on the gaming machine and requesting the set from at least one other gaming machine of the plurality of gaming machines. In the embodiment, the method also includes receiving the set and storing the set in the first gaming machine.
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