发明名称 MULTI-PLAYER GAME EMPLOYING DYNAMIC RE-SEQUENCING
摘要 A solution for network latency inherent in a multiplayer online game involving more than two players. The solution is a dynamic re-sequencing and synchronization mechanism that enables seamless and simultaneous participation by remote users, such that an event can have an immediate and consequential effect on a related event without the unwanted effects resulting from network latency.
申请公布号 WO2005070012(A2) 申请公布日期 2005.08.04
申请号 WO2005US02277 申请日期 2005.01.24
申请人 NETAMIN COMMUNICATION CORP.;WANG, ANDY;LAW, GABRIEL 发明人 WANG, ANDY;LAW, GABRIEL
分类号 A63F13/12;G06Q30/00;H04L29/06 主分类号 A63F13/12
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