发明名称 GAME MACHINE, CONTROLLING METHOD FOR IT, COMMUNICATION GAME SYSTEM, AND COMPUTER PROGRAM
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing pleasure by adding a phase for removing expectation at a stroke after giving expectation for a large prize to a player. SOLUTION: This game machine is provided with a ready-to-win pattern history storage means storing the sort of an animation (S10) every time when the animation is selected in a ready-to-win state (S7), a ready-to-win history erasing means erasing storage contents in the ready-to-win pattern history storage means (S12) when a large prize game condition is attained, a large prize probability increasing control means controlling a large prize lottery means for increasing probability for a large prize (S4) when a predetermined kinds of animations are gathered as a history (S3: YES), and a ready-to-win pattern history erasing means erasing the storage contents (S16) stored in the ready-to-win pattern history storage means so far when the predetermined kinds of animations are selected (S9: YES) by means of the ready-to-win pattern selection means.</p>
申请公布号 JP2003135803(A) 申请公布日期 2003.05.13
申请号 JP20010340401 申请日期 2001.11.06
申请人 ARUZE CORP 发明人 TOMOCHIKA HIROSHI
分类号 A63F13/00;A63F7/02;A63F13/12;(IPC1-7):A63F7/02 主分类号 A63F13/00
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