发明名称 PATTERN CONTROLLER FOR PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To eliminate a depressive feeling in a game player in the case of no start prize winning. SOLUTION: When a power source switch is turned on in a pachinko game machine so as to start a ball shot controller 12 and a game controller 13, the game player operates a ball shot operating part 11 to input a ball shot signal from the ball shot controller 12 to the game controller 13 (YES in a step 101). When the ball shot toward a game area 4 wins a prize in a start prize-winning device 5 and a start prize-winning detection signal is inputted to the game controller 13 from a ball detector 14 (YES in a step 102), pattern change is started (a step 103) and it is decided whether pattern change is stopped or not (a step 104). When decision is YES in the step 101 and NO in the step 102 or YES in the step 104, pattern change is started (a step 105).
申请公布号 JP2003144694(A) 申请公布日期 2003.05.20
申请号 JP20010344658 申请日期 2001.11.09
申请人 HEIWA CORP 发明人 HIRAMURA OSAMU
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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