发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To allow a game player to keep an eagerness to play a game by outputting information when the times of cumulative changes satisfy a prescribed condition while relieving burden in control on a main control means. SOLUTION: A CPU 1020 accumulates the times of change which are designated to perform pattern change display by a display control command during a period without a special prize and outputs predetermined message information to encourage the game player, for example, to a special pattern display device 100 when the cumulative value of the times of changing reaches a setting value (steps S1550 and S1560). Thus, the eagerness of the game player to play the game is obtained without increasing burden in control on the main control part 200.
申请公布号 JP2003144699(A) 申请公布日期 2003.05.20
申请号 JP20010347631 申请日期 2001.11.13
申请人 HEIWA CORP 发明人 HIRAMATSU KENJI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址