摘要 |
Systems, methods and computer program products for a capacity on-demand server mechanism for seamless 3D virtual worlds. Exemplary embodiments include a method including, partitioning the 3D world into the domains, associating each of the domains with a server relating each of the partitioned domains to nodes of a graph, storing a list of edges adjacent the domain, storing each list of edges associated with each of the servers in a central management server, performing a node split, performing an edge contraction, transferring data among the domains, determining an effect in the one or more of the domains in response to the interaction of an object with the domains, determining a location of the object in the domains by analyzing a pointer associated with each of the edges and updating each of the servers associated with the domains through which the object has interacted.
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