摘要 |
<P>PROBLEM TO BE SOLVED: To realize a game machine by which a player never gets bored of a game early. <P>SOLUTION: When special patterns comprise identification patterns and decoration patterns and a ready-for-winning pattern is decided as a variation pattern, the identification patterns and the decoration patterns are separated from each other and start varying and displaying at respectively separated positions. Then, an identification pattern B7a and a decoration pattern A7a constituting a left pattern stop and an identification pattern B7a and a decoration pattern A7a constituting a right pattern stop, thereby ready-for-winning is formed. Then, an identification pattern B7a and a decoration pattern A7a constituting a middle pattern stop, and the respective decoration patterns A7a respectively move toward the identification patterns B7a to be integrated. Thus, it is possible to enjoy a game which cannot be provided by a conventional pachinko machine which always integrally displays the identification pattern and the decoration patterns. In the case of normal big win, the decoration patterns are defined and displayed positively and in the case of provability variation big win, the identification pattern is defined and displayed positively. <P>COPYRIGHT: (C)2003,JPO |