发明名称 GAME MACHINE, COMPUTER PROGRAM AND RECORDING MEDIUM
摘要 <P>PROBLEM TO BE SOLVED: To realize a game machine by which a player never gets bored of a game early. <P>SOLUTION: When special patterns comprise identification patterns and decoration patterns and a ready-for-winning pattern is decided as a variation pattern, the identification patterns and the decoration patterns are separated from each other and start varying and displaying at respectively separated positions. Then, an identification pattern B7a and a decoration pattern A7a constituting a left pattern stop and an identification pattern B7a and a decoration pattern A7a constituting a right pattern stop, thereby ready-for-winning is formed. Then, an identification pattern B7a and a decoration pattern A7a constituting a middle pattern stop, and the respective decoration patterns A7a respectively move toward the identification patterns B7a to be integrated. Thus, it is possible to enjoy a game which cannot be provided by a conventional pachinko machine which always integrally displays the identification pattern and the decoration patterns. In the case of normal big win, the decoration patterns are defined and displayed positively and in the case of provability variation big win, the identification pattern is defined and displayed positively. <P>COPYRIGHT: (C)2003,JPO
申请公布号 JP2003225411(A) 申请公布日期 2003.08.12
申请号 JP20020025388 申请日期 2002.02.01
申请人 MARUHON IND CO LTD 发明人 TAKAGI MASAHIRO
分类号 A63F7/02 主分类号 A63F7/02
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