发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine which can arouse interest of a player by providing a substantial upper limit to a period until a specific performance pattern appears. <P>SOLUTION: The game machine is provided with a performance pattern storage means 76 for storing a plurality of kinds of performance patterns due to a prescribed performance means 35, a performance pattern selecting means 77 for selecting any performance pattern stored in the performance pattern storage means 76 based upon prescribed selecting command signals P0-P2, and a performance control means 78 for controlling the performance means 35 based upon the performance pattern selected by the performance pattern selecting means 77, and is equipped with a count means 74 for counting how many times the prescribed selecting command signals occur, and a selection rate change means 75 for changing a selection rate of a specific performance pattern in the performance pattern selecting means 77 based upon a count value of the count means 74 reaching a prescribed decision value. <P>COPYRIGHT: (C)2004,JPO
申请公布号 JP2003325824(A) 申请公布日期 2003.11.18
申请号 JP20020133888 申请日期 2002.05.09
申请人 FUJI SHOJI:KK 发明人 NISHINOMIYA TAKAO
分类号 A63F7/02 主分类号 A63F7/02
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