发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance interest in a game by making it difficult to discriminate whether a probability is high and hence making a player have a sense of expectation toward a high probability.SOLUTION: When a 2R probability variable jackpot B (sudden probability B) results during a normal mode in a low-probability state, a normal mode in a high-probability state is set (time T10 in Fig. (a)) after completion of the 2R probability variable jackpot B (sudden probability B). When a small win A results during the normal mode in the high-probability state, a chance mode is set (time T20 in Fig. (a)) after completion of the small win A. Since a normal mode without reporting whether the probability is high is maintained even if a high-probability state results at time T10, it is made difficult for a player to notice the high-probability state. Therefore, even if the player confirms a stopped special pattern when a chance mode results at time T20, the player may discriminate only a small win pattern, thus making it difficult to discriminate whether the probability is high.SELECTED DRAWING: Figure 31
申请公布号 JP2016137075(A) 申请公布日期 2016.08.04
申请号 JP20150013565 申请日期 2015.01.27
申请人 TAIYO ELEC CO LTD 发明人 TAKEUCHI TAKAHIRO;UNABARA SHINYA
分类号 A63F7/02 主分类号 A63F7/02
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