摘要 |
A computer-implemented method for designing a 3D modeled object representing a real object comprises the steps of providing (S10) a 3D mesh representing the real object, a texturing image and a mapping between the vertices of the 3D mesh and pixels of the texturing image; then maximizing (S20) a probability P (L (V)) of the form: (see above equation) The step of maximizing is performed with a predetermined discrete Markov Random Field optimization scheme viewing the 3D mesh and the pixel shifts associated to the texture coordinates of the vertices of the 3D mesh as a Markov Random Field of energy ¨log(P(L(V))) ¨ log(Z). The method then comprises texturing (S30) the 3D mesh according to the texturing image, to the mapping, and to the result of the step of maximizing. This provides an improved solution for designing a 3D modeled object representing a real object. |