摘要 |
A length and breadth word puzzle game practicing system is provided to enable a user to feel interest in solving problems, so that the user can prepare lessons to be presented before the user figures out the problems. In a problem-presenting server(100), an operator chooses beginner, intermediate, and advanced levels of problems(11). When a subject is determined, total questions suitable for a level selected by the operator are posted among questions stored in an item pool(DB)(12). A date for notifying of predicted problems on a web page is determined(13). A starting date and an ending date for servicing the problems are determined(14,15). When the number of predicted problems is generated from the total questions, questions and answers are generated in a predicted problem management server(16). The registered predicted problems are configured so that a user is able to receive the questions on a problem-presenting page at the notified date(400). |