发明名称 Transportable variables in hybrid games
摘要 Systems and methods in accordance with embodiments of the invention include: an entertainment game that provides outcomes based upon skillful execution of the entertainment game by utilizing elements, where elements are a limited resource consumed within an entertainment game to advance entertainment game gameplay; a gambling game constructed to provide a randomly generated payout of elements from a wager of elements; and a transportable variables module constructed to: communicate an entertainment gameplay gambling event occurrence based upon a player's skillful execution of the entertainment game that triggers the wager of elements in the gambling game to the gambling game; associate elements with the player based upon elements accrued during the player's skillful execution of the entertainment game and the randomly generated payout of elements from the gambling game; and determine a cash out value of real world credits for the player based upon elements associated with the player.
申请公布号 US9466175(B2) 申请公布日期 2016.10.11
申请号 US201414175986 申请日期 2014.02.07
申请人 Gamblit Gaming, LLC 发明人 Arnone Miles
分类号 A63F13/00;G07F17/32;A63F13/792;A63F13/352 主分类号 A63F13/00
代理机构 代理人 Cire Frank
主权项 1. A transportable variables hybrid gaming system, comprising: an entertainment software engine connected to a game world engine, wherein the entertainment software engine is configured to generate a perceivable display of an entertainment game that provides outcomes based upon skillful execution of the entertainment game by a player utilizing a first amount of actionable elements of the entertainment game, where the actionable elements of the entertainment game are limited resources consumed within the entertainment game when the player acts upon the actionable elements to advance entertainment game gameplay; a real world engine connected to the game world engine, wherein the real world engine is constructed to provide a randomly generated payout of a second amount of the actionable elements of the entertainment game from a wager of a portion of the actionable elements of the entertainment game in a gambling game wherein the wager outcome is determined using a random number generator; and the game world engine, wherein the game world engines is constructed to: manage the entertainment software engine; andfacilitate communication between the entertainment software engine and the real world engine by:generating the first amount of actionable elements of the entertainment game utilized by the player from a first amount of real world credits provided by the player to the transportable variables hybrid gaming system based upon a function, the function based on: a variable set of the entertainment game that are aspects of the entertainment game that can vary during entertainment game gameplay progression; anda conversion rate between the first amount of real world credits and the first amount of actionable elements of the entertainment game generated as instructed by an operator of the transportable variables hybrid gaming system;communicating to the real world engine an entertainment gameplay gambling event occurrence based upon the player acting on the first amount of actionable elements during the player's skillful execution of the entertainment game that triggers the wager of the portion of the first amount of the actionable elements of the entertainment game in the gambling game to provide the randomly generated payout of the second amount of the actionable elements anddetermining a cash out value of a second amount of real world credits for the randomly generated payout of the second amount of the actionable elements.
地址 Glendale CA US
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