发明名称 情報処理プログラム、情報処理装置、情報処理システム及び情報処理方法
摘要 A game machine 1 calculates the attitude from the detection results of an acceleration sensor 21 and a gyro sensor 22, and then stores in time series as attitude information 16a the calculated average of the attitude data into a secondary storage part 16. At the same time, the game machine 1 repeats display processing for the three-dimensional virtual space performed on a display part 11 in correspondence to the present attitude. When given operation has been performed on an operation part 12, the game machine 1 acquires from the secondary storage part 16 the attitude information 16a corresponding to the time preceding by a given period the time that given operation was performed, and then, on the basis of the attitude information 16a corresponding to the time preceding by a given period, generates a two-dimensional image from the three-dimensional virtual space data realized at the time that given operation was performed.
申请公布号 JP5973788(B2) 申请公布日期 2016.08.23
申请号 JP20120121077 申请日期 2012.05.28
申请人 任天堂株式会社 发明人 阿部 悟郎;細川 豪彦
分类号 G06F3/01;A63F13/211;A63F13/422;G06F3/0484;G06T19/00 主分类号 G06F3/01
代理机构 代理人
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