摘要 |
PROBLEM TO BE SOLVED: To provide a game machine allowing a consumption speed of a game to be easily understood.SOLUTION: A game machine 1 is a game machine in which a specific game state, namely, a state more easily accepting winning/losing determination than a normal game state, is set, and includes time display means 10 for displaying time from start of the specific game state to a predetermined point in time triggered by satisfaction of a certain condition based on winning by winning/losing determination. Examples of the predetermined point in time include a point in time when a performance for reporting contents of winning is started when the winning/losing determination results in winning, and a point in time when notification of the contents of the winning is completed when the winning/losing determination results in winning.SELECTED DRAWING: Figure 1 |