发明名称 Systems and methods for creating a three-dimensional texture atlas
摘要 Systems and methods for reducing the amount of texture cache memory needed to store a texture atlas by using uniquely grouped refined triangles to create each texture atlas.
申请公布号 US9378587(B2) 申请公布日期 2016.06.28
申请号 US201214411619 申请日期 2012.06.27
申请人 Landmark Graphics Corporation 发明人 Xu Zitao;Viswanathan Venkatraman;Senften Scott;Sembroski Charles;Sun Ya;Cole Mary
分类号 G06T15/04;G06T17/20;G06T11/40;G06T1/60;G06T15/08;G06T17/00 主分类号 G06T15/04
代理机构 Crain, Caton & James 代理人 Crain, Caton & James ;Wustenberg John
主权项 1. A method for creating a three-dimensional texture atlas, which comprises: subdividing a three-dimensional triangle mesh into a plurality of refined triangles; grouping the plurality of refined triangles into one or more groups of refined triangles using a computer processor wherein the one or more groups of refined triangles are grouped according to their spatial relationship to an octree leaf; scanning each group of refined triangles within a three-dimensional bounding volume to form a standardized texture tile or a non-standardized texture tile; reducing an amount of computer texture cache memory required to store a texture atlas by combining each standardized texture tile to form at least one three-dimensional texture atlas; and storing each texture atlas in the computer texture cache memory, wherein the at least one three-dimensional texture atlas comprises an equal number of standardized texture tiles in each dimension of the at least one three-dimensional texture atlas.
地址 Houston TX US