发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which prevents a player from getting bored of performance contents in the middle of a continuous performance in the continuous performance of reporting whether or not a bonus is won to the player. SOLUTION: The main control circuit (71) of the game machine (1) executes a firework success performance when the number of times of unit games counted on condition that BB is determined as a winning role is 3 or smaller, executes a two firework success performance when it exceeds 3, and in the meantime, executes the firework success performance when the number of times of the unit games counted on condition that a watermelon is determined as a winning symbol combination is 3 or smaller, and executes a two firework failure performance when it exceeds 3. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009055930(A) 申请公布日期 2009.03.19
申请号 JP20070223001 申请日期 2007.08.29
申请人 ARUZE CORP 发明人 KOBAYASHI HIROKAZU
分类号 A63F5/04 主分类号 A63F5/04
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