发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a technique further improving game media acquisition performance in an assist time game by significantly reducing game media acquisition performance in a bonus state more than the conventional one.SOLUTION: In a normal state and a bonus establishment state, an upper-stage bell, a lower-stage bell, a rightward-ascending bell, and a rightward-descending bell as small winning combinations by which many tokens more than the number of inserted tokens are put out, are won at a same probability without being overlapped mutually. A game machine includes a shooting-order bell A1 to a shooting-order bell A6 and a shooting-order bell B1 to a shooting-order bell B6 as winning modes including any of the upper-stage bell, the lower-stage bell, and the rightward-ascending bell, and includes a shooting-order bell C1 to a shooting-order bell C6 and a shooting-order bell D1 to a shooting-order bell D6 as winning modes including the rightward-descending bell. In the bonus state, opportunities of winning the upper-stage bell, lower-stage bell, rightward-ascending bell, and rightward-descending bell by overlappedly establishing the upper-stage bell, lower-stage bell, rightward-ascending bell, and rightward-descending bell decrease more than those in the normal state and the bonus establishment state.SELECTED DRAWING: Figure 4
申请公布号 JP2016179046(A) 申请公布日期 2016.10.13
申请号 JP20150060968 申请日期 2015.03.24
申请人 OLYMPIA:KK 发明人 ICHIHARA AKIYUKI;KATAYAMA SHIN;YAMAMOTO TAKASHI;KAWAGISHI MIKIYA
分类号 A63F5/04 主分类号 A63F5/04
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