发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of executing performances having no discomfort.SOLUTION: It is determined whether or not acquisition information is predetermined information, and the variable display of identification information is performed on the basis of the determination result. It is determined in priority whether or not the acquired acquisition information is predetermined one, and the prior determination can be executed on the basis of the result of the prior determination before the variable display relating to the prior determination, so that the variation performance can be executed on the basis of the result of the determination during the variable display of the identification information relating to the determination. The game machine has a performance value acquisition performance as the prior performance, and has the performance value acquisition performance and the acquisition value use performance to be performed on the basis of the performance value acquired, as the variation performance. The game machine has, as the performance mode of the variation displays of a plurality of times, subsequent to the performance value acquisition performance as the prior performance, a first performance mode for executing the acquisition worth using performance as the variation performance, and a second performance mode for executing the performance value acquisition performance and the acquisition value using performance as the variation performance subsequently to the performance value acquisition performance as the prior performance.SELECTED DRAWING: Figure 32
申请公布号 JP2016146897(A) 申请公布日期 2016.08.18
申请号 JP20150024624 申请日期 2015.02.10
申请人 TAIYO ELEC CO LTD 发明人 NAKANISHI HIROAKI;ISHIDA YOSHIHIRO;KATO MEGUMI;UNABARA SHINYA
分类号 A63F7/02 主分类号 A63F7/02
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