主权项 |
1. A gaming system comprising:
a processing device constructed to:
execute an entertainment game, where the entertainment game is a fixed shooter game that includes a shooter controlled by a player to move across a fixed plane and shoot at game targets;determine when an interaction occurs in the fixed shooter game;transmit, to a game world server, a signal including the interaction;receive, from the game world server, a signal including an outcome of a wager;generate a visual display of the outcome of the wager;receive, from the game world server, a signal including a result of Quanta wherein Quanta is a currency that may be exchanged to change an entertainment game characteristic;generate a visual display of the Quanta;receive, from the game world server, a signal including the entertainment game characteristic that the player may change using Quanta;transmit, to the game world server, a signal including a request from the player to change the entertainment game characteristic;receive, from the game world server, a signal including a reduced amount of Quanta used to change the game characteristic from an amount of Quanta available to the player;receive, from the game world server, a signal including an update of the game characteristic; andgenerate a visual display of the update of the game characteristic; a real world server constructed to:
receive, from the game world server, a signal to execute the wager;determine the outcome of the wager using a random number generator; andtransmit, to the game world server, a signal including the outcome of the wager; and the game world server, connected to the processing device via a network and connected to the real world server via a communication link, constructed to:
continuously monitor the processing device's execution of the entertainment game for the signal including the interaction;receive, from the processing device, the signal including the interaction;transmit, to the real world server, the signal to execute the wager;receive, from the real world server, the signal including the outcome of the wager;transmit, to the processing device, the signal including the outcome of the wager;determine the amount of Quanta to award the player based on the outcome of the wager;transmit, to the processing device, the signal including the result of Quanta;transmit, to the processing device, the signal including the entertainment game characteristic that the player may change using Quanta;receive, from the processing device, the signal including the request from the player to change the entertainment game characteristic;transmit, to the processing device, the signal including the reduced amount of the Quanta used to change the game characteristic from the amount of Quanta available to the player;exchange the amount of Quanta for the entertainment game characteristic in response to the signal including the request from the player to change the entertainment game characteristic; andtransmit, to the processing device, the signal including the update of the game characteristic. |