主权项 |
1. A controlled entity hybrid game comprising:
a real world engine comprising:
a real world credit meter;a random number generator; anda real world credit pay table, wherein the real world engine is configured to:
receive, from a game world engine, a trigger of a gambling event for a wager of real world credit, wherein the trigger comprises an instruction to perform the wager and an amount of real world credits to use in the wager;determine a gambling outcome for the wager of real world credit in response to the trigger using the random number generator and the real world credit pay table;augment the amount of real world credits stored in the real world credit meter based on the gambling outcome, and;communicate, to the game world engine, the gambling outcome; an entertainment software engine configured to:
execute an entertainment game providing an entertainment game outcome based upon actions taken by a controlled entity instructed by a player;determine an action of the game world character as instructed by the player, wherein the action includes utilization of a first amount of enabling elements of the entertainment game;communicate to the game world engine, the action taken by the game world character;communicate to the game world engine the first amount of enabling elements consumed;generate a perceivable output of the action taken by the game world character on a visual output device;receive from the game world engine a second amount of enabling elements for use by the game world character in the entertainment game; the game world engine connected to the entertainment software engine and connected to the real world engine, wherein the game world engine is constructed to:
receive the action taken by the game world character;determine a gameplay gambling event occurrence based on the action taken by the game world character;determine the amount of real world credits used for the wager based on the first amount of enabling elements consumed;generate the trigger of the wager of real world credit based on the gameplay gambling event occurrence;communicate to the real world engine, the trigger;receive from the real world engine, the gambling outcome;generate a second amount of enabling elements based on the gambling result; andcommunicate to the entertainment software engine via the network, the second amount of enabling elements. |