发明名称 CREDIT AND ENABLING SYSTEM FOR VIRTUAL CONSTRUCTS IN A HYBRID GAME
摘要 Systems and methods in accordance with embodiments of the invention operate a controlled entity hybrid game. A controlled entity hybrid game includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon a player's skillful execution of the entertainment game; and a game world engine constructed to manage the entertainment software engine and communicate, to the gambling game, a gameplay gambling event occurrence based upon a player's instruction of a controlled entity to consume an element of the entertainment game that triggers a wager in the gambling game, and change the element on the basis of the randomly generated payout and an entertainment game variable.
申请公布号 US2016171826(A1) 申请公布日期 2016.06.16
申请号 US201615051535 申请日期 2016.02.23
申请人 Gamblit Gaming, LLC 发明人 Arnone Miles;Meyerhofer Eric;Ross Caitlyn
分类号 G07F17/32 主分类号 G07F17/32
代理机构 代理人
主权项 1. A controlled entity hybrid game comprising: a real world engine comprising: a real world credit meter;a random number generator; anda real world credit pay table, wherein the real world engine is configured to: receive, from a game world engine, a trigger of a gambling event for a wager of real world credit, wherein the trigger comprises an instruction to perform the wager and an amount of real world credits to use in the wager;determine a gambling outcome for the wager of real world credit in response to the trigger using the random number generator and the real world credit pay table;augment the amount of real world credits stored in the real world credit meter based on the gambling outcome, and;communicate, to the game world engine, the gambling outcome; an entertainment software engine configured to: execute an entertainment game providing an entertainment game outcome based upon actions taken by a controlled entity instructed by a player;determine an action of the game world character as instructed by the player, wherein the action includes utilization of a first amount of enabling elements of the entertainment game;communicate to the game world engine, the action taken by the game world character;communicate to the game world engine the first amount of enabling elements consumed;generate a perceivable output of the action taken by the game world character on a visual output device;receive from the game world engine a second amount of enabling elements for use by the game world character in the entertainment game; the game world engine connected to the entertainment software engine and connected to the real world engine, wherein the game world engine is constructed to: receive the action taken by the game world character;determine a gameplay gambling event occurrence based on the action taken by the game world character;determine the amount of real world credits used for the wager based on the first amount of enabling elements consumed;generate the trigger of the wager of real world credit based on the gameplay gambling event occurrence;communicate to the real world engine, the trigger;receive from the real world engine, the gambling outcome;generate a second amount of enabling elements based on the gambling result; andcommunicate to the entertainment software engine via the network, the second amount of enabling elements.
地址 Glendale CA US