摘要 |
A method of gaming in a gaming system comprises conducting a game event collection game in which a player seeks to 5 collect a designated number of a game event across a plurality of game rounds conducted with the gaming system to thereby obtain an award affected by an amount wagered in a game round in which the designated number of game events is reached and storing data in a memory of the 10 gaming system in response to occurrence of the game event in a game round, the data enabling a determination of an average amount wagered in respect of each game round in which a game event occurred. The method involves generating a game outcome for each game round by 15 controlling a probability of the game event occurring in each game round by determining a current probability of the game event occurring to apply to a current game round, wherein (i) prior to a game event occurring, the current probability is determined to be a base probability; and 20 (ii) subsequent to a game event occurring, the current probability is determined based on an amount wagered in respect of the current game round and the average amount wagered. The award is made upon the designated number of game events being reached. 80546071 (GHMatters) P84788.AU.3 5/08/16 |