发明名称 GAME MACHINE
摘要 PURPOSE: To decide the generation probability of stopped display embodiments and to unnecessitate discrimination by possessing and displaying any correspondent stopped display embodiments among the sorted stopped display embodiments of variable identification information corresponding to value applied to a random number value when the random number value is matched with the value of this discrimination. CONSTITUTION: When a game ball gets a prize at a specified figure starting port, for example, a specified figure starting switch 30a is turned on, the random value of a specified figure possessed from a CPU 51 for role playing object is stored in a RAM 51b and based on this memory, the variable display command signal of the specified figure is transmitted to a CPU 15 for display of a video display device 10. Then, the display data of identification information or any character for performing background display, etc., in a ROM 19a is pulled out by a VDP 17 and the video display of a specified figure game is performed through a driver 18 edited with toy VRAM 19b as a working area onto a video display 13. In this case, when the random number value is matched with this discriminated value, any correspondent stopped display embodiments are possessed and displayed among the sorted stopped display embodiments of variable identification information corresponding to the value applied to the random number value.
申请公布号 JPH08257213(A) 申请公布日期 1996.10.08
申请号 JP19950069921 申请日期 1995.03.28
申请人 SOPHIA CO LTD 发明人 ITO KOJI
分类号 A63F7/02 主分类号 A63F7/02
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