发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of increasing variable displays allowing players to expect a shift to an advantageous state out of variable displays constituting a linked performance. SOLUTION: When determining to produce a big win in winning an operation-start, this game machine makes a variable display for producing the big win and all the variable displays in waiting at that time accompany a linked display, and blinks all retention lamps 8a-8d during the execution of the variable display with the appearance of the linked display (a state of Fig. 11(f)), to prevent the player from easily viewing the number of retained balls. The player cannot simply confirm the number of waiting variable displays during the variable display with the appearance of the linked display and has difficulty for specifying the variable display, or an object of the expectation of the big win, based on the number of waiting variable displays. This constitution allows the player to expect the shift to the advantageous game over a plurality of times of variable displays where the linked image appears. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2008307403(A) 申请公布日期 2008.12.25
申请号 JP20080219331 申请日期 2008.08.28
申请人 SANYO PRODUCT CO LTD 发明人 IMOTO MASAHIKO
分类号 A63F7/02 主分类号 A63F7/02
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