摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a mechanism of providing/selling a play history (replay data) when a game is played to a player. <P>SOLUTION: A battle score management part 102 generates battle score data 151 by gathering player battle score data of a player who participated jointly in one gun shooting game from respective pertinent game terminals 20 and registers them to a battle score DB 150. Then, the battle score management part 102 downloads and sells the indicated battle score data to a player terminal 30 which has made access. <P>COPYRIGHT: (C)2007,JPO&INPIT</p> |