发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a display mode of each identification information from giving misunderstanding to a player when each identification information of each variable display undergoes a stop display in a game machine capable of executing a performance in which each variable display is arranged such that a plurality of effective lines with three or more variable displays aligned in one direction are formed.SOLUTION: A pachinko game machine determines one or more performance object lines to be a ready-to-win mode or a failure mode among 11 effective lines when executing a 12 grid throttle performance, and determines a performance pattern (performance object identification information) undergoing a stop display in each grid (variable display part) of the performance object lines. Then, a performance pattern that undergoes a stop display in a grid where any performance pattern to be subjected to a stop display has not determined in each grid other than on the performance object lines is determined among performance patterns that have not scheduled to be displayed yet except performance object identification information among a plurality of kinds of performance patterns in each grid other than the performance object line in turn.SELECTED DRAWING: Figure 79
申请公布号 JP2016107113(A) 申请公布日期 2016.06.20
申请号 JP20160004478 申请日期 2016.01.13
申请人 SANEI R & D CO LTD 发明人 ICHIHARA TAKUTO;YAMADA TERUHIKO
分类号 A63F7/02 主分类号 A63F7/02
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