发明名称 Real-time and near-real-time fantasy gaming
摘要 Player predictions may be received from one or more player devices. The player predictions may relate to an epoch of a contemporaneously-occurring, real-time gaming event, and may be received within a first time period. After receiving the player predictions, one or more referee reports may be received from referee devices. The referee reports may include assessed outcomes of the epoch of the contemporaneously-occurring, real-time gaming event, and may be received within a second time period. Based on the player predictions and the referee reports, player accuracies of the player predictions and player rankings of the player devices may be determined. Representations of the player accuracies and the player rankings may be transmitted to the player devices.
申请公布号 US9463377(B2) 申请公布日期 2016.10.11
申请号 US201414250626 申请日期 2014.04.11
申请人 Pennacchio Joseph 发明人 Pennacchio Joseph
分类号 G07F17/32;A63F13/00 主分类号 G07F17/32
代理机构 McDonnell Boehnen Hulbert & Berghoff LLP 代理人 McDonnell Boehnen Hulbert & Berghoff LLP
主权项 1. A method comprising: receiving, by a processor of a server device, player predictions from one or more player devices via a wide-area network, wherein the player predictions relate to an outcome of a particular play of a real-time game of American football, and wherein the player predictions are received within a first time period defined as between when a sequentially-previous play of the game ends and when the particular play of the game begins; after receiving the player predictions, receiving, by the processor of the server device via the wide-area network, one or more referee reports from referee devices, wherein the referee reports include assessed outcomes of the particular play, and wherein the referee reports are received within a second time period defined as between when the particular play of the game ends and when a sequentially-following play of the game begins; based on the player predictions and the referee reports, determining, by the processor of the server device, player accuracies of the player predictions and player rankings of the player devices, wherein the player rankings are based on the player accuracies; and transmitting, by the processor of the server device via the wide-area network, representations of the player accuracies and the player rankings to the player devices, wherein reception of the transmitted representations cause the respective player devices to display, on respective graphical user interfaces of the player devices, at least some of the player accuracies and player rankings, and wherein the player devices display the transmitted representations before the sequentially-following play of the game begins.
地址 Itasca IL US