发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of improving a player's interest in a game.SOLUTION: In a fourth probability variable game state and a fifth probability variable game state, when a winning combination "bell" is failed and, in a sixth probability variable game state, when a winning combination "watermelon" is failed, the game machine transfers from "a probability variable game state" to "a general game state". Further, a winning probability of the winning combination "bell" in the fourth probability variable game state is "90%" and a winning probability of the winning combination "bell" in the fifth probability variable game state is "50%". Furthermore, a winning probability of the winning combination "watermelon" in the sixth probability variable game state is "90%". Even when "the probability variable game state" is produced, game properties thereof are differentiated, and there is a possibility that "the probability variable game state" may be terminated according to a winning combination. Consequently, this configuration makes a player play a game with a feeling of tension so as to improve the interest in the game.SELECTED DRAWING: Figure 60
申请公布号 JP2016209421(A) 申请公布日期 2016.12.15
申请号 JP20150097673 申请日期 2015.05.12
申请人 KYORAKU SANGYO CO LTD 发明人 HATTORI TAKASHI
分类号 A63F5/04 主分类号 A63F5/04
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