发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of achieving amusement differing from before.SOLUTION: Ball entry into a second start pocket almost becomes a minor jackpot. When an electric tulip affecting the ball entry into the second start pocket is not open, the ball entry into the second start pocket is prevented and heading of the game balls for a major winning hole is not prevented. However, when the electric tulip is opened, the ball entry into the second start pocket is facilitated and ball entry into the major winning hole is prevented. Thus, the number of winning balls is suppressed in a time-shortening state, and is larger in a non-time-shortening state than in a time-shortening state. When one of a high-probability pattern E (time shortening: 100 times), a high-probability pattern F (time shortening: ∞), and a high-probability pattern G (time shortening: 0) is won in a low-probability game state, a shift to three probability variation states is performed (set type). When a first probability variation is the high-probability pattern G, a game is played in a non-time-shortening state for the remaining probability variations. When the first probability variation is set to the high-probability patterns E, F, the second probability variation becomes a time-shortening state or a non-time-shortening state.SELECTED DRAWING: Figure 34
申请公布号 JP2016214322(A) 申请公布日期 2016.12.22
申请号 JP20150099503 申请日期 2015.05.14
申请人 KYORAKU SANGYO CO LTD 发明人 INABA TAKUYA
分类号 A63F7/02 主分类号 A63F7/02
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